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Steeped in ancient lore, the sha'irs enjoy a cultural acceptance of their sor- and I told him to bring them in the next day. When I cerous power that is found. Dragon issue , Classic Campaigns, was released in January It contained the following articles related to the Forgotten Realms: Oriental Adventures. Wizards of the Coast · Dragon # Cover. Add Printed Issue $ Add PDF $ This issue also features a history of the D&D campaign settings by Stan!.
Martin 's later Hugo-nominated novel A Feast for Crows. It also featured book reviews of fantasy and science fiction novels, and occasionally of films of particular interest such as the TV movie of Mazes and Monsters. Other articles provided tips and suggestions for both players and Dungeon Masters DMs. It sometimes discussed meta-gaming issues, such as getting along with fellow players. At the end of its print run, the magazine also featured four comics; Nodwick , Dork Tower , Zogonia and a specialized version of the webcomic The Order of the Stick.
A regular feature of Dragon for many years was its "Ecology of Under Paizo's tenure such ecology articles became heavier in "crunch" game mechanics as opposed to "fluff" narrative and description than previously.
Special issues[ edit ] Best of the Dragon, Vol.
In the magazine's early years it also published five "Best of" issues, reprinting highly regarded articles from The Strategic Review and The Dragon. From to , Dragon Magazine published the "Dragon Annual", a thirteenth issue of all new content.
Documents Similar To Dragon Magazine #286
Class Statistics Adept Adepts are practitioners of divine magic, similar to Clerics , but are less formally trained. They typically arise in poorer or frontier areas, and are common among bestial humanoids as their link to their deity.
Unlike Clerics, who possess decent physical combat ability, Adepts' physical combat capabilities are poor.
Image Aristocrat The Aristocrat class reflects those of a wealthy and refined upbringing. While nobles commonly meet the description, rich and educated commoners can as well. Due to their extensive education, good diet, and reasonable medical care, Aristocrats possess a wide variety of skills, are reasonably tough, and possess familiarity with combat and martial weapons.
Image Commoner Commoners are unskilled average folk and comprise the bulk of the non-player characters of most settings, existing as peasants and laborers. They possess practically no skill at combat and have no special abilities. OGL stats Expert Experts are skilled common people, such as tradesmen, scholars, and educated merchants. They possess considerable acumen at their areas of expertise, and receive a large amount of skill points to reflect this.
Index of /public/Site-Dumps/adambibby.ca/download/dnd/Dragon Magazine/301-350/
While more familiar with combat than Commoners, Experts are only familiar with the simplest of weapons. However, they possess more casual training, similar to that given to a town guard or low-ranking army recruit. This is reflected in their lesser rate of hit point growth than fighters and their lack of special abilities.
Other sourcebooks[ edit ] The following base classes were introduced in other sourcebooks.
Unless otherwise specified, all sourcebooks are for 3. They study and learn spells with a prayerbook, analogous to a wizard's spellbook, and their magic's strength is based on Intelligence.
Archivists also have the Dark Knowledge class feature, which allows them to draw on their knowledge of aberrations, elementals, magical beasts, outsiders or undead with a successful skill check, most Dark Knowledge abilities grant allies an offensive or defensive bonus.
Their spells are primarily focused on stealth and the manipulation of others; they also have the Cloaked Casting class feature, which raises the save DC and gives them a bonus on rolls to overcome spell resistance when casting a spell on an unaware target.
Binders then fuse with the vestige, which affects their appearance and possibly their personality but grants them powers that can usually be used an unlimited number of times per day. Anthropomorphic Turtles are land-dwelling, humanoid turtles. They walk upright with a ponderous, rolling gait.
The creatures have leathery, reptilian skin and shells that cover their backs and bellies. Only their heads, limbs, and tails stick out of their shells. An adult Anthropomorphic Turtle stands about 6 feet tall and weighs more than pounds. Anthropomorphic Turtles have no hair; their skin is mostly olive or blue-green.
Dragon magazine 315
Their back shells are usually shinier and darker than their skin, while their front shells tend to be lighter, with a yellowish cast. An Anthropomorphic Turtle's eyes look something like the eyes of humans, except that the pupils are horizontal ovals in shape.
The irises are vibrantly colored, usually blue, but sometimes green or red. An Anthropomorphic Turtle's mouth is beaklike and toothless.Other articles provided tips and suggestions for both players and Dungeon Masters DMs. Mine was Re: Dragon Magazine Wed Apr 20, pm vestcoat wrote: I've got about issues of Dragon on the shelf and use them in my game quite a bit.
Series: Dragon Magazine
This page does not exist. Investigator's Guide to the Secret War.
Roleplaying in Glorantha. Spellbook Cards: Comics During the print run of Dragon, various comic series and one-panel comics were published.